[其它视频/教程] UE4面向美术3D数学核心原理

[复制链接]
发表于 2023-2-25 17:15:21
教学为原理导向的UE4素材教学。教学将从数学的角度分析素材,包括实时渲染技术的各种术语和通俗解释,帮助美术师更深层次地理解素材的原理和各个节点的应用。全书共十四章近百个小节,涵盖了大部分常用的材质节点和主要材质部分,如材质的数学运算、材质的各种向量、材质实例、顶点颜色、顶点偏移、像素深度偏移等. Shift、材质函数、材质参数集、光函数材质、后处理材质等。

(Teaching-oriented UE4 material teaching. The teaching will analyze materials from a mathematical point of view, including various terms and popular explanations of real-time rendering technology, to help artists understand the principles of materials and the application of each node in a deeper level. The book has fourteen chapters and nearly a hundred sections, covering most commonly used material nodes and main material parts, such as mathematical operations of materials, various vectors of materials, material instances, vertex colors, vertex offsets, pixel depth offsets, etc. . Shift, material function, material parameter set, light function material, post-processing material, etc.)

[下载]17152369101.rar
[下载]17152316900.rar


171520qsmfpzsbp55yeo1e.jpg


上一篇:[网盘]MySQL优化与原理分析课程
下一篇:[网盘]飞畅记忆超脑训练营视频课程

使用道具 举报

Archiver|手机版|小黑屋|吾爱开源 |网站地图

Copyright 2011 - 2012 Lnqq.NET.All Rights Reserved( ICP备案粤ICP备14042591号-1粤ICP14042591号 )

关于本站 - 版权申明 - 侵删联系 - Ln Studio! - 广告联系

本站资源来自互联网,仅供用户测试使用,相关版权归原作者所有

快速回复 返回顶部 返回列表